美国本科游戏设计专业申请信息——南加州大学-新东方前途出国

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    美国本科游戏设计专业申请信息——南加州大学

    2019-09-16

    南加州大学作品集要求

    In addition to the Common Application and USC Writing Supplement, all applicants are required to submit supplemental materials via the SlideRoom Application. Please be sure to submit the SlideRoom Application titled: "Interactive Entertainment B.A. Program - First-Year/Freshmen Applicants." All materials must be submitted via the SlideRoom application and any materials sent by mail or email will not be considered.

    1.    Cinematic Arts Personal Statement (Must be uploaded in PDF format only):
    The Cinematic Arts Personal Statement is an opportunity to express your ideas about and interest in Interactive Entertainment, help us to understand your background and creative potential, and explain why you would like to study interactive media production at the School of Cinematic Arts. This statement will be read by the admissions committee as a measure of creativity, self-awareness and vision. Your statement should give the committee a sense of your long-term goals and artistic ambitions. It should answer the questions: "Who are you as a person? What are you trying to say, using interactive media? Why do you want to attend the Interactive Entertainment Program? What are your career/professional/artistic goals?"



    2.    Writing Sample (Must be uploaded in PDF format only):
    Describe an experience that has inspired you to enter the field of interactive media. This might be the experience of playing a particular game, visiting a museum installation, seeing an interactive artwork, etc. Or, it might be a story about how you created an interactive experience for others to participate in or play with. Tell us the story of how and why this experience affected you, how it changed your way of thinking about interactive media, and what it means for your plans for the future.



    3.    Creative Portfolio List (Must be uploaded in PDF format only)
    The Creative Portfolio List is a written record of the applicant's creative material. Please list all of your creative work, when and in what capacity it was created. For example, was the work made in a class or for a show? What was your role? List your most recent work first and list related work as a single entry, such as a group of drawings completed for a single showing. If you have created interactive software, animation or games, please be sure to list these on your portfolio and describe the development environment for the piece. For example, the program or language used. If you have created paper-based games, please list these as well. The name of the institution or publication should be included when listing creative materials prepared for a class or publication. An example is below:

    o    June 2008, Honors, 16mm black-and-white film, one hour. Position: writer/director. Honors is a story about two competitive college roommates. Produced for an advanced film production workshop: "Film Production II," University of San Diego, San Diego, California.



    o    February 2008, "Cellomorphosis," short story. Position: writer. A variation on the novella by Franz Kafka; published in Writing, vol. IV, 2007, at Amherst College, Amherst, Massachusetts.

    o    Jan 2008, No-Tag Team, Flash game. Position: game designer, programmer. A short, experimental game about two game avatars who wander an unknown land without ever finding each other. Made in a Flash Workshop at Boston Community College. Available to play at http://www.mysite.com/thisisnotagteam.html.



    4.    Creative Work Sample (Upload in Portfolio section)
    The creative work sample represents your best or most relevant work. Choose a major piece of work that you are extremely proud of for your creative sample. If you have completed a game or animation project, you should strongly consider including this. Otherwise this work might be digital or analog, it or may be a film, photo essay, script or story. For visual art, you may submit a small selection of pieces. Make sure your piece is easily viewable by the admissions committee. If you are uncertain that your software will run, include screenshots and a video play-through just in case. 

    You should keep in mind that the committee has limited time to look at each applicant's file, so send a creative sample that can be viewed, played or read in less than 10 minutes. Please limit the length of a written creative sample, e.g. movie scripts and prose should be no more than 20 pages. 

    We are looking for individuals who show both proven talent and personal initiative. Use the creative sample to show us your best work and the portfolio to show us the breadth of your creative endeavors. 

    For physical games and creative pieces, you can submit a PDF of the rules or text, along with video, photographs and other documentation. An online link will allow you to showcase several of your works, giving the committee a better sense of your skills and talent.



    5.    Project Question 1 (Must be uploaded in PDF format only)
    Provide an example of a project that you have contributed to or led. Choose a project that left you feeling proud. Please describe the context of the project (e.g. the people involved the goals, etc.) and also describe your role in the project. Finally, state what about your role in the project gave you a feeling of pride. (No more than one page)



    6.    Project Question 2 (Must be uploaded in PDF format only)
    Describe a project that you have worked on that was a failure. Describe the situation in which the project took place, the objectives of the project and others (if any) who were part of the project team. Be clear about your role in the project. Describe how and why the project failed. Finally, summarize what you learned from the project and what you would do differently next time. (No more than one page)



    7.    Letters of Recommendation
    Three letters of recommendation in particular format are required. At least one letter of recommendation must be an academic reference. Any letters submitted via the Common Application will be used towards the requirement and do not need to be resubmitted via SlideRoom. Any additional letters may be submitted via the SlideRoom references system. Applicants are responsible for requesting letters of recommendation as well as confirming that they have been submitted by the deadline.

     

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